Ammo AMS Ammo AMS (CL) Ammo AMS (DBL) Ammo AMS (Half) Ammo AMS HE Ammo SRM Counter Missile Ammo SRM Counter Missile (Half) Ammo H-MRM Apollo Ammo MRM Apollo Ammo MRM Apollo (Half) Ammo MRM Hunter-Killer (C) Ammo ArrowIV Ammo ArrowIV FASCAM Ammo ArrowIV FASCAM (Half) Ammo ArrowIV. Firestarter in BTA is the beast if you are going for mass overheating tactics. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Giriş Yap Mağaza Topluluk. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Battletech Blackjack Upgrade TéléchargerBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. But even still. The vehicle crews were noted using alternate. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. Flamer Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. BV. Log in Upload File. 2. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. Now it would apply to all units. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. - Random campaign start now set to have a tonnage requirement for the starting lance. 3References. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. That said: The flamer having limited ammo is cool. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. . Unless maybe you have a oodles of support slots and are melee like a hopper. This weapon can melt Earle solo in under 20 seconds. You may want to look to current police forces for inspiration. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. . You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. Also the most important location on the mech to protect, and the. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Appears more than enough to shut down most assault mechs in one go. Those people are dead wrong. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. If ammunition is hit, it explodes and destroyed the location it is stored inside. Internal Ammo: 4. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. Last Update: 28 Apr 2018. - Random campaign start now set to have a tonnage requirement for the starting lance. April 13, 2023. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. close. BATTLETECH > Guides > titanopteryx's Guides . 2million and ammo was 45k I think it was. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. The Locust-1V is a notable. Forum list Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. Description []. Likewise all the SRM ammo should be with the SRM batteries. 6 shots in one battle. Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. Open BattleTech_DataStreamingAssetsdatadebugSettings. 0) 170. BV (2. 31. Therefore you won't run out of flamer ammo. weapon. If that doesn't interest you then idk what will. . Protection is provided by nine tons of ferro-fibrous armor. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. Brawler:. It never 'synced in to your heat level' in the TT game. Advertisement Coins. This weapon can melt Earle solo in under 20 seconds. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. Each mech can do both ranged and melee attacks. More an later need but here it is. If you need to explainThe reasons why are unclear, but engineers have considered the lack of standard-style ACs in the Clan arsenal as one possible reason, coupled with the usage of different alloys and propellants than those of Spheroid autocannons that render such specialty ammo more a liability than a boon. 로그인 상점. Battletech Free Download PC Game Cracked in Direct Link and Torrent. The enemies come in waves, and yo can use the terrain where you start to keep out of LOS of the second lance and avoid direct fire from most mechs. Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. . Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Conventional infantry units are in even worse shape when attacked by the Heavy Flamer; It inflicts 6D6 points of damage to conventional infantry platoons. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. It is a well known fact that to burn your enemies alive is a rather. Iniciar sesión Tienda. Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. Last Update: 28 Apr 2018. Pleiades Mechworks. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. More an later need but here it is. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. . Iniciar sesión Tienda. so a platoon (lance) would be 2 guns plus the support vehicles (ammo trucks) and 20-30 artillery soldiers to run the guns (pull string, go boom). Literally, ANY mech. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. if u have problems with the last bit of hit take the mgs. for keeping me honest, and to Ray for our pact. battletech. You cannot find these as individual parts. the reason why. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Navigate to your Steam BATTLETECH folder. Few mech pilots willingly load their SRM racks with inferno rockets, because the. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. Unless maybe you have a oodles of support slots and are melee like a hopper. Which should thus not run out. It is a well known fact that to burn your enemies alive is a rather. especially if you plan on meleeing with them. Grommet 's main military-grade weaponry includes a Large Laser and a vehicle flamer, both found in its left arm. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. This is an opportunity and a threat. This should provide a defense against SRMs, one of a large tank's worst nightmares. Perhaps we should give them back the. 3. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Battletech Free Download PC Game Cracked in Direct Link and Torrent. So you can even derp around with either repurposing the flamer ammo def or make ammo requiring flamers. each one does 10 heat, so 3 of them will negate a mech's normal heat sinks. Showing 1 - 15 of 38 comments. Weapons are the bread-and-butter of the war-torn world of Battletech. Battletech-Mercenaries Inferno SRM Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a. While battle armor does count as infantry, they aren't "conventional infantry". Some weapons are meant to kill non-mech targets. (Possible Starting Mech) Dragon-3M: Equipped with a rare dragons. My lance is now. for his magnanimity, to Chris W. Typically used in. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. One condition though, I will trade with you but I have to get your weapon first. WHY? took me 12 hours to realize there is no flamer ammo. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. SavageWolves • 5 yr. If you need to explain the balance to yourself, the wording on the tin says the flamers are. "I think I've just had another near-Rincewind. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. The vehicle crews were noted using alternate. Battletech-Mercenaries. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. Games. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. Ammo bins for all types (Except Gauss). I'll have to check if it has been updated. Unless maybe you have a oodles of support slots and are melee like a hopper. ago. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. BV: 404/58. Anti-BA bonus damage: +100%. took me 12 hours to realize there is no flamer ammo. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. for keeping me honest, and to Ray for our pact. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). Most effective as anti-infantry weapons, today’s heavy-weapon models of the flamer come in two basic types: fusion-powered plasma. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. Each vehicle flamer/sprayer fired reduces the number. The flamer ammo thing is dumb. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. Unless maybe you have a oodles of support slots and are melee like a hopper. ”. LRM indirect + 1 scout kiting needs a small nerf and that one will be enough. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. So an LBX20 fires 20 pellets and rolls on the LRM20 column. As far as ammo types, flechette has been a problem for the times I've brought infantry heavy forces to a game. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. BattleTech. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. A player must announce his intention to fire coolant before using the flamer/sprayer, and firing coolant consumes a “shot” of flamer ammo. Protection is provided by nine tons of ferro-fibrous armor. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. In this game, overheat damage does not explode ammo. CCC Light Death Race 3rd Place. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Locate the code line: "disableLoggingOnLoad": true,. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. But even still. The following lists breaks down where weapons can be found. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. This mod differs the most from TableTop rules, and seeks weapons balance and replayability over faith to source material. An AC/5 is 10 tons and 6 crits for 5 damage. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. "Flame Serpent": 5xinferno++ 1xMCoil the infernos generate 150 heat if they all hit, and since I usually run the kintaro with full skill pilots, they usually do. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. S. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. Ammo makes no sense and they run out too quick. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. My. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. In the battletech universe, for every 1 mech regiment, there are 4 tank regiments, and 6-10 infantry regiments. slaser good to melt armor on enemys mech. In this case, the flamer will work unfettered through BAR 3 energy resistant armor and below. 5. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). . SavageWolves • 5 yr. for his magnanimity, to Chris W. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. for his magnanimity, to Chris W. The LRM-20 fires twenty such missiles. Against mechs it's not as good, but that's like saying the flamer is bad. Against mechs it's not as good, but that's like saying the flamer is bad. DarkenDragon • 5 yr. Built on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Hatchet; Heavy Flamer;Notes []. 1. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. for his magnanimity, to Chris W. Or get ++ flamers, they deal +50% heat damage, so you can switch 1-2 off to conserve their ammo and still overheat the target in one volley. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. . I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. There's no rule delineating that "vehicle" BA work like X and "suit" BA work like Y, so how they're piloted is between the artists. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. . IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. 8. Logged Warning: this post may contain sarcasm. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. e. Cost (unloaded) Ammo Cost (per ton) 12,000. . The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. If you’re close enough, they can also be fired as normal ranged weaponry. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Also depending on the army, a platoon of. -Tonnage limits: 165 tons minimum, 175 tons maximum. Uploaded: 28 Apr 2018 . Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. How do flamers (heat dmg) work? I just got my hands on a Firestarter (mobile light mech with 6 JJs and 6 support weapon hardpoints). Miniatures Game Battletech 'Mech record Sheets 3039. The most often hit location, and the most often focused location. I can't even buy flamer ammo!So I bumped the default built. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. BattleTech. . Were they getting abused in MP or something? OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. C. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. ? I can't even buy flamer. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. After playing Battletech Advanced, I sort of fell in love with the Firestarter. the best bet is to put it where ever the armor is the heaviest, since if it explodes, it'll do extra damage, so putting in the head is terrible since if they get a lucky shot in the head (which seems to happen more than I like it to) then it might explode and make the mech die just that much quicker. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. The Gauss Rifle is also, in a way, an improved autocannon, dealing more damage out to a longer range compared to the AC/10. Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. videogame_asset My games. ; Missile cooldown modifier: +15. Войти Магазин. Battletech - Equipments Guide. The space left over is filled two forward facing medium lasers and two machine guns in each side. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. Ammo explosions do 1/10th the damage they do now, rounding up. Its totally the lamest thing Ive come across so far. I calculated the Heat Neutral Damage Per Ton for different weapons with 12 and 15 rounds of ammo. Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. Endorsements. Your BattleTech News Round-Up For September, 2023. It also gets shot by a PPC. there really isnt a good place for ammo. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. He should have his ac 20 ammo in the arm with the ac 20. +Cluster Missile Carrier: Used by Raider faction to save the metal :) Cockpit mods may save your life. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. for keeping me honest, and to Ray for our pact. json Weapon_Flamer_Flamer_1-Hotshot. With a dual purpose in mind, a single JF 4 flamer was added to the turret. Ammo could explode when hit like that. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Lasers have unlimited ammo, but they generate heat and don't do stability damage. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Download:. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Burn Them Alive - Double Flamer Ammo. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). Those machineguns are EXTREMELY useful vs infantry. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Ultra AC. Doombringer Nov 5, 2019 @ 8:31pm. 0) 2: Description . There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. very hot, energetic, and excited matter). I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. I know that; just feels pretty limiting. But even still. #1. Inferno missiles are awsome. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. 6 shots in one battle. Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. 5T (+0. . In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. < 1 2 3 >. However, the Eck vs Carlos video showed this:Let's give you another example. Grab Firestarter and refit its flamer into SMLaser. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. Search for these files in your battletech folder: Weapon_Flamer_Flamer_0-STOCK. Burn Them Alive - Double Flamer Ammo. BV (2. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. •. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. Try carry that through 2x lances of assault mechs on a 5 skull. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Range is one of the most important factors in choosing the weapons to outfit your mech with. But there is another way that Battletech attempted to fix Autocannons, Special Munitions. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. Therefore you won't run out of flamer ammo. The Locust-1V is a notable example. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. This mod will allow you to set these numbers as you wish. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. If AC2's had been translated straight like most other weapons, they'd only do 10 damage, and no one would ever touch one. MG Ammo (half) is the same as MG Ammo, but is only half the number of shells and weight/space. the do a great job for armorless and ammo based mechs. 5 tons and give us a Flamer fuel ammo that weighs 1 ton and contains 8 ammo. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. There is a way to add more, heck there is even an ammo box in the files just not available. IndirectFireCapable changed to CustomAmmoCategories. An extremely short-ranged weapon, the flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo.